

Yet when backed into a corner, they quickly become cunning and often deadly combatants.Ībove all else, Smugglers make their own destinies. Experienced in flying under the radar, Smugglers are amazingly elusive. If circumstances get too complicated, though, count on a Smuggler to always have an escape plan.

Whether sweet-talking an attractive alien or bargaining with a hardened criminal contact, the Smuggler’s charm is a notorious asset, and often the ticket to turning around a deteriorating situation. Stacking up enemies as fast as they stack up credits, Smugglers only survive in this galaxy by being slick, sneaky and street-smart. Even then, the life of a Smuggler is always a gamble. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Sometimes luck is more important than skill, but it never hurts to have both. Along with the Republic trooper, Smugglers do not rely on the Force itself to get things done, only their guts and guns.įamous Smugglers include captain Nico Okarr.ĭescription Quick, Clever, Answers to No One The Smuggler is one of the four Galactic Republic-aligned playable classes. Scoundrels also make excellent healers when playing the part of the underworld Sawbones." ―In-game Codex ( Game Rules) Scoundrel (Damage, Healing): Scoundrels utilize dirty tricks and don't fight fair, using Stealth to get the jump on targets and attack with close-range abilities like Blaster Whip and Dirty Kick.

Gunslingers are extremely powerful when attacking from a secured cover position and receive several abilities that help ensure they remain in cover Gunslinger (Damage): Gunslingers wield two blasters and attack from cover with abilities like Charged Burst and Sabotage Charge. This remains so for both the Gunslinger and the Scoundrel Advanced Classes, while the Scoundrel’s Cunning additionally increases the effectiveness of healing powersĪdvanced Classes (Available at level 10): Gunslinger and Scoundrel Cunning increases the damage and critical chances of the Smuggler's Ranged and Tech powers. " Smugglers are lucky, scrappy and cunning, able to utilize cover and execute powerful Charged Bursts to take down targets at a great distance
